High Jump

High Jump

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High Jump Skills (Scissor Technique)

Technique 
  • Start at the run up position. 
  • Body position.
    • Stand tall.  
  • Action – Run up.
    • Run on balls of feet. 
    • Straight run of 8-10 steps. 
    • Angle approx. 30 degrees to the bar. 
    • Last three steps are fast. 
  • Action – Take off.
    • Be tall with “proud chest” and head upright. 
    • Lift knee closest to the bar (inside leg) high to go over the bar. 
    • Take off from outside foot. 
  • Action – Flight.
    • Inside leg swings up and over the bar first, and is quickly brought down to land first. 
    • Outside leg follows pattern of inside leg. 
  • Action – Land.
    • Must attempt to land on feet. 
  • Exit off the back of the mat. 

Modification Options

  • Adjust size or weight of discus to match the athlete’s upper body strength and control. 
  • Use a modified training discus or frisbee (safety practice discus, foam discus). 
  • Allow different throwing actions.
    • Underarm toss.  
    • Underarm roll. 
  • Offer seated throws for relevant athletes. Seated athletes can complete multiple throws in a row to help with the functioning of the event.
    • Throwing frame preferred.
      • Ensure the chair is correctly secured to the ground. 
      • Use appropriate straps / postural anchors such as a pelvic belt and shin belt. 
      • Athlete may use a footrest or foothook. 
      • Chair is positioned facing sideways to the field. 
      • Swing arm in readiness prior to release. 
      • More or less trunk rotation depending on trunk strength. 
    • Can use own wheelchair or a heavy everyday chair.
      • Brakes on. 
      • Seat belt and chosen postural supports on. 
      • Chair or wheelchair can be anchored/held by a helper adult to prevent it from tipping/rocking – hold the back of the chair on the opposite side to throwing arm. Adult ducks down so they don’t get hit with arm on follow through. 
      • Low backrest if available. 
      • Non-throwing hand to brace on thigh or arm rest or top of wheel. 
    • Trial different rotational angles for the chair ie throwing side rotated slightly forward. 
  • Use bright markers for the throwing and sector lines. 
  • For athletes with vision impairment, use a guide athlete. See the sensory page for more information.
Before you Start  
  • Correct weight of discus for the athletes age or athletes’ ability. 
  • Throwing circle is clear of debris. 
  • Waiting athletes stand behind the circle. 
  • Officials face the circle. 
Safety  
  • A cage or safety netting is in place. 
  • Defined throwing and landing area.   
  • Athletes throw when told to go. 
  • After the throw, the discus is carried back to the circle not thrown or rolled. 
Measuring  
  • Zero end of tape is placed on the nearest imprint made by the discus in the ground to the throwing circle. 
  • Pull tape back through the centre of the circle. 
  • Measure to the inside of the metal rim. 
  • When is the discus a foul?
    • If the discus lands on or outside the sector lines. 
    • If any part of the athlete touches the ground outside of the circle during the throw (discus must land first before exiting the circle). 
    • If the athlete exits forward out the front half of the circle. 
Recording  
  • Record the distance to the nearest whole centimetre below the distance measured.