Hurdles

Hurdles

Hurdles Skills

  • Run in a forward motion toward the finish line.
    • Begin hurdle movement close to the hurdle without hitting.
      • Lead leg (the first leg over the hurdle).
        • Bend at hips to lift leg forward. 
        • Leg straight over hurdle - parallel to the ground. 
        • Foot lands in a straight line to running. 
      • Follow leg (follows the lead leg).
        • Take leg out sideways and lift leg to the side. 
        • Bend at knee and bring heel to bottom. 
        • Toes pulled up towards shin. 
        • Knee pulls through and lifts towards chest. 
        • Foot lands in a straight line to running. 
    • Smooth, fast running between the hurdles. 
    • Any number of hurdles can be knocked down accidentally.  
  • Wheel in a forward motion toward the finish line.
    • Look up and straight ahead. 
    • Arm push begins with hands on rim at 1-2 o’clock, push through to 6-7 o’clock, release.  
    • Lift elbows high and forward to reconnect at 1-2 o’clock. 
    • Use smooth fast strokes.  
    • Lean slightly forward (requires safe wheelchair set up). 
Race Technique 
  • Official or Age Manager will show athletes to their lanes and the starting line.  
  • When race starter says “On your Marks”.
    • Move up to stand behind the line.   
    • Point feet point in direction of run.  
    • Listen or look for the next instruction.  
  • Race starter says “Set”.
    • Front leg forward and bent (behind line). 
    • Back leg bent and weight on balls of foot.  
    • Listen or look for the next instruction. 
  • Race starter says “go”.
    • Listen for the bang of the gun and run. 
      Or  
    • Look for the visual sign of arm lowering or light flash and run. 
  • Race
    • Run between the lines of your lane (for races up to and including 400m). 
    • Keep moving until you are past the end line.  

Modification Options

  • Reduce height of hurdles to match the athlete’s stepping height and balance. 
  • Reduce the number of hurdles. 
  • Reduce the distance of race.  
  • Athlete can run without hurdles. 
  • Use modified hurdles.
    • Soft hurdles.  
    • Place items to step over such as pole or stick or baton. 
    • Draw a line on the track or place a ribbon or mat. 
    • Cones/marker beside lane. 
  • Allow different actions for the hurdle.
    • Shalom – Athlete weaves around hurdles rather than go over them (need space around hurdles). 
    • When using modified hurdles can use a different action when reach the marker.
      • Step or skip. 
      • Raise hands momentarily (from wheelchair or frame runner). 
  • Assistive Technology (equipment) is used to support balance so the athlete can compete.
    • You can allow the athlete to use their everyday equipment. This is Assistive Technology that they use in their everyday life, not for a short-term injury.
      • Crutches.
      • Walking frame.
      • Wheelchair.
      • Orthotics.
      • Prosthetics.
    • Specialised Assistive Technology for athletics can be used.
      • Frame Runner.
      • Race Wheelchair.
      • Gloves.
    • Athletes may need a helper adult (for example parent or support worker or therapist) to use the equipment safely and effectively, especially when learning – ask the athlete what they need. 
  • Think about lane allocations.
    • Athletes will likely need 2 lanes or a spare lane either side.  
    • Encourage the athlete to use the lane with the smoothest surface to reduce risk of injury due to reduced balance and body awareness. 
    • Sometimes the inside lane has a lip on the track which can be a tripping hazard. 
    • The outside lane has a gentler curve which is helpful if using equipment or the athlete needs help from an adult (for example parent or support worker or therapist). 
  • Starter gun.
    • Visual signal required for athletes with sensitivity to noise. They may also choose to wear ear muffs or start on the opposite side to the gun. 
    • Visual or touch signal required for deaf and hard of hearing athletes.
      • Hand or flag raised on “get set” and lowered on “go”. 
      • Athlete in lane 1 or 8 with the person signaling to stand to the same side. 
      • Gently tap the shoulder on “go”.  Stand out of the way of their start. 
    • Audible signal required for athletes with vision impairment
  • For blind and low vision athletes, use a guide athlete. See the sensory page for more information.
  • Use bright markers to show where to run.
Before you Start  
  • Hurdles are the correct height for the athlete’s age OR  athletes’ ability.   
  • Hurdles face the correct direction.
  • Hurdles are clear of each other – ie not touching the hurdle in the next lane.
  • Hurdles are in the correct position on the track.
Safety  
  • Only jump a hurdle in the correct direction so it falls over if you hit it.   

Measuring

Officials – Time person  
  • Pre-race.
    • Position yourself to see the race starter.
    • Your timing device is on 0:00.00  
    • Time a place rather than a lane or athlete.
  • When race starter indicates “go”.
    • Start timing when you see the smoke or light or arm lower.
  • To end race.
    • Stop the timing device when the torso of the athlete crosses the line.
  • When is a runner disqualified?
    • If the athlete runs in another lane (for races up to and including 400m).
    • If an athlete interferes or impedes another athlete’s performance.
Officials – Race starter 
  • Pre-race.
    • Check time people are ready.
    • Stand so that you can see all athletes.
  • When you say “On your Marks”.
    • Hold your arm parallel to the ground.
    • Call the next command when athletes are steady.
  • When you say “Set”.
    • Move your arm above your head.
    • If the athlete is unsteady, or moves before go, start the whole process again. Allow an approximation for appropriate athletes. 
  • You say “go”.
    • Fire the gun and/or flash light .
    • Lower arm.
Recording  
  • Record the time to the nearest tenth (10th) of a second.